

The wave will be several drowners and a couple water hags and, once the last one is down, a fiend will immediately appear. You have a short time before the attack, so prepare your signs, weapons, and such while you can. Before more can be said though, a monstrous howl is heard: the signal the Crones have sent something to attack them. Regardless, Tamara will be distraught, asking what can be done. If the first, Anna has been transformed into a water hag as punishment for the orphans disappearing while the other two choices will show Anna as herself but not there mentally, having gone mad from the loss of the children as they were taken by the Crones to be eaten. This part of the scene varies slightly if you saved the spirit after being given the task by the ealdorman, killed it, or saved it before being given the task. You can respond however you wish before Graden breaks into the conversation and the witch hunters search the buildings. The dialogue will then change where she shows her obvious dislike of her father and Phillip will ask Geralt to explain to Tamara that he's there to find Anna. If you did, she'll think you're there to take her back to her father, but if you never met she'll introduce herself. The short dialogue during this fight depends on if you previously talked to Tamara or not, in which case Graden will either thank you for arriving when you did or asking why the witcher is there.Īfter killing off this group, dialogue will play out, which will vary slightly if you talked to Tamara in Oxenfurt or not. Kill this group off, then run to the orphanage to find the witch hunters fighting off more drowners. After they're dead, Phillip will talk some more as you continue and shortly another group of enemies, this time with a drowner, two rotfiends, and a water hag, will spawn. Note though that if you're too far ahead, Phillip and his men will auto-spawn near the drowners and try to kill them.

While his men don't really need to survive, if you wish, you can run a bit ahead to take them out beforehand. Phillip will talk as you make your way through the swamp, before being attacked by some drowners. However, the game is very lenient here and generally you can stray over 150m away before it fails.

Important: don't stray far away from him or else the quest will fail. When you say you're ready, Phillip will call his men and start heading towards the orphanage. In either case, the Ealdorman will be alive and will tell Geralt and Phillip about a group of witch hunters being led by a lass that recently passed through and went down into the swamps. Head to Downwarren where, depending on your choice during The Whispering Hillock, the village will either be ravaged and destroyed or no different from when it was last seen.
